Posts

Showing posts from September, 2011

Starling Framework - The GPU powered 2D Flash API

http://www.starling-framework.org/ http://www.bytearray.org/?p=3371 http://www.adobe.com/devnet/flashplayer/articles/introducing_Starling.html  http://blog.kaourantin.net/?p=138

Some articles about AS3 optimization

http://jacksondunstan.com/articles/270 http://jacksondunstan.com/articles/433

狂怒煉獄(RAGE) - id 精神傳承 Making of Legacy

Image

Flash 11 即將推出,支援GPU硬體加速功能

http://www.techbang.com.tw/posts/7060-flash-11-is-about-to-launch-support-for-hardware-acceleration?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+techbang+%28T%E5%AE%A2%E9%82%A6+%E6%9C%80%E6%96%B0%E6%96%87%E7%AB%A0%29&utm_content=Google+Reader Link: http://www.unrealengine.com/flash/

Macros for Build Commands and Properties in MVS

http://msdn.microsoft.com/en-us/library/c02as0cs%28v=VS.90%29.aspx

gameRendering website

We can find some usable resource in this site. http://www.gamerendering.com/ Programming.Vertex.Geometry.and.Pixel.Shaders: ebook http://code.google.com/p/infiniteengine/downloads/detail?name=Programming.Vertex.Geometry.and.Pixel.Shaders%28dx10%29.pdf&can=2&q=

Mega Texture

http://en.wikipedia.org/wiki/MegaTexture http://www.team5150.com/~andrew/carmack/johnc_interview_2006_MegaTexture_QandA.html http://dev.gameres.com/Program/Visual/3D/id_tech5_clipmap.pdf http://www.beyond3d.com/content/articles/95/  http://lichong.blogbus.com/logs/32906035.html Sparse Virtual Textures http://silverspaceship.com/src/svt/

JNI keyboard hook

    If you want your JNI program process with your native dll's keyboard I/O, you must implement keyboard hook function.     http://www.jotschi.de/?p=90     http://www.codingforums.com/showthread.php?t=147913