2012年1月31日 星期二

Single Pass Cel/Toon Shading

http://blogs.aerys.in/jeanmarc-leroux/2012/01/23/single-pass-cel-shading/

2012年1月30日 星期一

Fast Rendering in Adobe AIR

Cached Spritesheets
http://esdot.ca/site/2012/fast-rendering-in-air-cached-spritesheets

Stage.quality = "low"
http://esdot.ca/site/2012/using-stage-quality-low-to-boost-your-performance
  
Understanding GPU Rendering in Adobe AIR for Mobile
http://www.indieflashblog.com/understanding-gpu-rendering-in-adobe-air-for-mobile.html

AIR for iOS Optimizations
http://www.yeahbutisitflash.com/?p=3237

Packager for iPhone: Render Performance
http://www.yeahbutisitflash.com/?p=986

Graphics Management with Bitmap Sheets
http://www.yeahbutisitflash.com/?p=2195

2012年1月17日 星期二

Using Quaternion to Perform 3D rotations

Using Quaternion to Perform 3D rotations:
http://www.cprogramming.com/tutorial/3d/quaternions.html