I am working on a side project, Vulkan-Android , that is based on Java, JNI, C++, and Vulkan for Android platform. It also uses my C++ math library. Therefore, the requirement of my build and unit tests are around C++. First of all, I would make sure the unit tests in local are run properly. C++ unit test on Mac OS On Mac OS, I think the most convenient way to do unit testing for C++ is writing XCT in Xcode. In the beginning, we need to create a test plan in Xcode. It will helps us create a schema, then, in the test navigator, create a new Unit Test Target. Due to XCT was originally designed for Objective-C or Swift, if we wanna test our C++ code, we need a workaround by making the file extension name to be *.mm . And then, write down the unit tests as below: #import <XCTest/XCTest.h> #include "Vector3d.h" using namespace gfx_math; @interface testVector3D : XCTestCase @end @implementation testVector3D - (void)setUp { // Put setup code here. This method is cal
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