Posts

Showing posts from December, 2012

GDC China 2012

Image
GDC China 2012:MDA
Sissy fight
mechanics: how to play, rule
Dynamic : game circle- equal to scourge
Aesthetics : what is interesting part. fellowship, challenge(tactics, problem solving), narrative (drama)

Playtesting and metrics: getting the most out of your usability testing

Testing
In a week recruit player outside
Testing

Learn what are player doing.
Why players do things
Player feeling

Isolate player
Designer/producer behind them.

Datalogging
Significant - record status -upload to db ex: player dead

In testing phase
100% record
In release
10%

Benefit:
Find game imbalance
Find Economic imbalance
Find excessive high failure are
Find weapon imbalance

Drawback
Communication with design
Give designer direct access
Rapid reporting
Data analysis is time consuming
Technical concerns on post release
- sampling rate
-massive amount
-storage capability
-analysis time
Data logging works best with a single programmer.
Verify QA has adequate time
Rely on player

Real time survey mod…

振奮!! 堅持自己的想法,然後說服別人

今天早上收信聽到一個振奮的消息,三天前我在開發者論壇抗議關於API設計上的問題,雖然有很多人給了我折衷的方法,但我還是堅持我的作法是最佳solution,"如果我們有最佳的方法,為什麼要委屈自己用不是這麼好的作法?"。越來越多人贊同我的意見... 過了一天的安靜~ 終於,我們讓API往前進步了一步...雖然英文不是很好,但是心是與世界並齊的。感謝Flash論壇的開發者們,今天我們讓世界變的更好。

Ernesto Sirolli: Want to help someone? Shut up and listen!

當你想要幫助一個人時,最重要的就是聽他說話。
當世界遭遇到 糧食、交通、能源等等問題,能幫我們解決問題的並不會是政府、大學,而會是企業家。

企業家要怎麼尋找出來,就是單獨地聽他說話。企業家不會在眾人面前公開說他想要做甚麼,怎麼賣他的商品。他需要的是能夠提供他資源的人,能夠給他信任感,給他隱私、熱情和貢獻給他的人。

所有歷史的統計上,沒有一間公司或企業家,從頭到尾都依靠一個人做了所有的設計產品、製造產品、銷售產品等工作。

他需要的是夥伴~~~在Richard Branson的自傳中前兩頁,沒有半個字是"I",但卻出現了32個"We"。