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Showing posts from March, 2012

In-Depth: Light pre-pass renderer on iPhone

Android Socket create

Today, I wrote a demo program to test Android connect with PC.

 theSocket = new Socket("192.168.0.1", 4444);

1. IP address must use this server's IP which is connected to the network, can't use 127.0.0.1
2. Attention! You must add uses-permission on the AndroidManifest.xml, the type of permission is "android.permission.INTERNET"

GDC 2012:「人生就是一場社交遊戲」《模擬市民社會》的成功秘訣

GDC 2012:Epic Games「用 Unreal Engine 4 開發新作中」

http://news.chinatimes.com/tech/171710/172012031300623.html

GDC 2012:「拋棄 Shiny 計畫」《英雄聯盟》據點攻略戰開發歷程

GDC 2012: Advanced Procedural Rendering in DX11

Depth test phase between OpenGL ES2.0 and DirectX