Film-like Post-Processing and Rendering
MSAA Perceptual down-sample using pixel size box filter
SSSAA: Linear down-sample using larger than output pixel filter kernel
4xMSAA: Linear down-sample using larger than output pixel filter kernel
Effects of color space on filtering
- Energy, conservation
HDR needs larger filter window
-need small enough filter coefficients
Super-sampling texture
- Manual 2xSSAA for texture fetch
- when shading
- remove temporal pattern
Custom MSAA resolve + better filter can get sufficient result
HDR
-When use a linear color space
- Not enough precision for sRGB
Dynamic range vs sRGB precision
Lens distortion
Diffusion filter
Motion blur
Bokeh
CoC(circle of confusion) can be a proxy
Highlight compression
- Easy HDR to LDR conversion
- leave majority of displayable range alone
- leaves hint of white point color temp
- no change on contrast or saturation
- take and compress highlights only
SSSAA: Linear down-sample using larger than output pixel filter kernel
4xMSAA: Linear down-sample using larger than output pixel filter kernel
Effects of color space on filtering
- Energy, conservation
HDR needs larger filter window
-need small enough filter coefficients
Super-sampling texture
- Manual 2xSSAA for texture fetch
- when shading
- remove temporal pattern
Custom MSAA resolve + better filter can get sufficient result
HDR
-When use a linear color space
- Not enough precision for sRGB
Dynamic range vs sRGB precision
Lens distortion
Diffusion filter
Motion blur
Bokeh
CoC(circle of confusion) can be a proxy
Highlight compression
- Easy HDR to LDR conversion
- leave majority of displayable range alone
- leaves hint of white point color temp
- no change on contrast or saturation
- take and compress highlights only
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