What's Coming in DirectX 11.1
Goals for Dx11
- Enable power-efficient grahpics
- for Win8
- SM5
1. Low precision shaders: save out power
- min16float, min10float....
- permits 2-3x performance.
2.Discard and No-Overwrite
-Provide dependency information to HW
-tiled base render
Memory Offer/Reclaim
- offer unused large resource
Swap effect: Flip sequential
- Reduce presentation overhead
Stereo 3D
Flexible Constant buffers
- partial update
- no fixed size
Logic Ops
XInput, XAudio2 - in-box Win8, ARM support
UAV
- shared across the pipeline
Comments
Post a Comment