What's Coming in DirectX 11.1

Goals for Dx11
- Enable power-efficient grahpics
- for Win8
- SM5

1. Low precision shaders: save out power
- min16float, min10float....
- permits 2-3x performance.

2.Discard and No-Overwrite
-Provide dependency information to HW
-tiled base render

Memory Offer/Reclaim
- offer unused large resource

Swap effect: Flip sequential
- Reduce presentation overhead

Stereo 3D

Flexible Constant buffers
- partial update
- no fixed size

Logic Ops

XInput, XAudio2 - in-box Win8, ARM support

- shared across the pipeline


Popular posts from this blog


Drawing textured cube with Vulkan on Android

C++ unit testing & CI integration in GitHub (2/2)