Vault, Slide, Mantle Building brink's smart system
SPLASH Damage
- multiplayer team/objective based FSP
- relative small team
- evolving shooting game
GOALS
- improvement
- consist
- accessible
- different body types
- needn't extra LD work
- path finding
Prototype
- using run -time collision traces
- find ground
- find wall
- find low edge/high edge
- trace clip to ledge height
- trace clip over ledge
- trace clip down
Issue
- at least 1 trace every frame
NAV mesh system
- Used for AI path-finding
- Map-compile step
- Area connected map
Reachability types
Slide
- areas marked low ceiling
- bots and player
Player physics loop
1. is player on ground
2. query player body type for available movement
3. detect high moves
4. detect low move
5. choose active move
6.....
Search bounds 6x player b-box width & 2.5x player height
Vault physics states
Mantle Physics states
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