Vault, Slide, Mantle Building brink's smart system



SPLASH Damage
 - multiplayer team/objective based FSP
- relative small team
 - evolving shooting game

GOALS
 - improvement
 - consist
 - accessible
 - different body types
 - needn't extra LD work
 - path finding

Prototype
  - using run -time collision traces
  - find ground
  - find wall
  - find low edge/high edge
   - trace clip to ledge height
  - trace clip over ledge
  - trace clip down

Issue
     - at least 1 trace every frame

NAV mesh system
    - Used for AI path-finding
    - Map-compile step
  - Area connected map

Reachability types
Slide
    - areas marked low ceiling
    - bots and player

Player physics loop
   1. is player on ground
   2. query player body type for available movement
   3. detect high moves
   4.  detect low move
   5. choose active move
   6.....


Search bounds 6x player b-box width & 2.5x player height

Vault physics states

Mantle Physics states





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