Diable3 Ragdoll
Ragdolls == Physics engine + other stuff
1. Content pipeline
2. Animation pipeline
3. Tuning
Support sphères, capsules, convex hull
Ragdoll data is exported with model: maya --- export --- intermediate file --- cook --- runtime file
( AXE game editor )
Mouse joint: user can use mouse to affect the ragdoll.
procedural: parent space, world space
Using sequential ray casts to get unstuck...
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Mass distribution is crucial for ragdoll
Don't support fat body with small bone.
Don't create gaps between bodies
Don't overlap siblings
Avoid long skinny bodies
explosions account for distance and facing
Gibbing!!!
Partial ragdoll add flavors.
download the presentation: box2d.org@eric_catto
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