Diable3 Ragdoll


Ragdolls == Physics engine + other stuff

1. Content pipeline
2. Animation pipeline
3. Tuning


Support sphères, capsules, convex hull

Ragdoll data is exported with model: maya --- export --- intermediate file --- cook --- runtime file
                                                                                                                     ( AXE game editor )


Mouse joint: user can use mouse to affect the ragdoll.

procedural: parent space, world space



Using sequential ray casts to get unstuck...
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Mass distribution is crucial for ragdoll

Don't support fat body with small bone.

Don't create gaps between bodies

Don't overlap siblings

Avoid long skinny bodies

explosions account for distance and facing

Gibbing!!!

Partial ragdoll add flavors.

download the presentation: box2d.org@eric_catto

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