Showing posts from December, 2010





Cascaded shadow map implement done

This week I finished cascade shadow map implement, I use two split to save the shadow map. The fine one can show clear result, when the objects are far enough to out view, we save them to the rough texture. Fine texture is close to 1024 x 1024, the rough texture can be 512x512, after the distance I don't want to wrtie to my texture.

I provide splitlambda to adjust image resolution between fine and rough texture, and also can use splitscale to solve the situation when texel is close to the near plane.

                                             Perspective view - has a little artifact

Orthogonal view - improve the artifact

web plugin default resource folder

IE 8.0
your desktop

Google chrome
C:\Documents and Settings\Administrator\Local Settings\Application Data\Google\Chrome\Application\8.0.552.215

Mozilla  Firefox
C:\Program Files\Mozilla Firefox

The windows program named c:\windows\regsvr32.exe is used to register and unregister ActiveX DLL's and OCX's. (An OCX file is merely a renamed DLL file.) You RUN regsvr32 as follows:
Register: regsvr32 dllFileName.dll UnRegister: regsvr32 /u dllFileName.dll "plugins": [ { "path": "your_npapi_plugin.dll" } ],<script>var plugin = document.getElementById("MyNPAPIPluginId"); ...</script>