Google I/O 2011: WebGL Techniques and Performance
The math library I'm using TLD or 3D library File at 3Dlibrary.googlecode.com WebGL math benchmarks WebGL based on OpenGL ES 2.0 with zero extention world *viewProj mtx reduce draw call --- use one large buffer limits 64,000 polygons per draw call index primitive 16bit particle library on WebGL wiki (This one which is more stand alone https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/demos/google/particles/index.html And this one which is integrated with the TDL library http://code.google.com/p/webglsamples/source/browse/tdl/particles.js ) (Library presented in the video is named ThreeD Library. You can find it on googlecode. You can use ThreeJS which is much, much easier, and then there is SparksJS for particles in ThreeJS. Thanks, Mackovy ) limits 3D textures not be support. spread it out into a 2D texture Post Processing WebGL2D.js never call gl.get anything while render // don't touch render buffer while rendering gl.fr...