Google I/O 2011: WebGL Techniques and Performance
  The math library I'm using TLD or 3D library  File at 3Dlibrary.googlecode.com  WebGL math benchmarks  WebGL based on OpenGL ES 2.0 with zero extention   world *viewProj mtx   reduce draw call --- use one large buffer   limits  64,000 polygons per draw call  index primitive 16bit   particle library on WebGL wiki  (This one which is more stand alone  https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/demos/google/particles/index.html  And this one which is integrated with the TDL library  http://code.google.com/p/webglsamples/source/browse/tdl/particles.js )   (Library presented in the video is named ThreeD Library. You can find it on googlecode.   You can use ThreeJS which is much, much easier, and then there is SparksJS for particles in ThreeJS.  Thanks, Mackovy  )   limits  3D textures not be support. spread it out  into a 2D texture   Post Processing  WebGL2D.js   never call gl.get anything while render    // don't touch render buffer while rendering  gl.fr...