Direct3D Drawing in WPF
In Windows8, you can use SurfaceImageSource, VirtualSurfaceImageSource, SwapChainBackgroundPanel to let DirectX content into a XAML app.   Visual Studio 2010 has removed Microsoft.DirectX support, so if we wanna  use D3D in WPF, we need to leverage  SlimDX or SharpDX.   However, when you use older Windows version, ex: Win7, WinXP, you only can adopt D3DImage.   D3DImage Lock, unLock image, and copy backbuffer to this image.        Direct3D to WPF   from Ellis Mu     You can download the sample code here: https://github.com/DaoshengMu/WPFd3dImageCpp    http://www.gamedev.net/topic/619534-wpf-directx-11-via-d3dimage/   http://www.notesonsoftware.com/directx/initializing-directx-9-drawing-in-wpf/   http://code4k.blogspot.tw/2011/03/benchmarking-cnet-direct3d-11-apis-vs.html   http://www.codeproject.com/Articles/28526/Introduction-to-D3DImage   http://social.msdn.microsoft.com/forums/en-US/wpf/thread/22a83db9-e903-49a5-815b-0647f157bda6   http://www.codeproject.com/Articles/351939/SurfaceI...