MRT format

When I use different format render target in deferred lighting. D3DFMT_A8R8G8B8 is better than D3DFMT_A16B16G16R16F when you don't have precision issue. I have 530 vs. 487 FPS experiment result.

Comments

Popular posts from this blog

Drawing textured cube with Vulkan on Android

glTF loader for Android Vulkan

C++ unit testing & CI integration in GitHub (I/2)