The d3d example in browsers - IE

http://www.gamedev.net/community/forums/topic.asp?topic_id=495203

http://stackoverflow.com/questions/202567/web-browser-in-a-fullscreen-direct3d-application

http://www.ozzu.com/programming-forum/and-directx-plus-web-browser-t95817.html

http://bytes.com/topic/c-sharp/answers/237895-directx-window-web-browser

http://efreedom.com/Question/1-202567/Web-Browser-Fullscreen-Direct3D-Application

http://thedailyreviewer.com/dotnet/view/directx-window-in-web-browser-104239128

http://ubrowser.com/

cross platform
http://www.firebreath.org/display/documentation/Building+on+Windows#BuildingonWindows-BuildingtheFireBreathPlugin 

If your firefox 3.5 crash on initialize d3d app, this problem is d3d create device type, you should try to add D3DCREATE_FPU_PRESERVE this flag. (http://stackoverflow.com/questions/1310034/directx-firefox-plugin-rendering-artifacts/1321058#1321058)

Result in firefox, google chrome, and IE:

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