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Showing posts from January, 2012

Single Pass Cel/Toon Shading

http://blogs.aerys.in/jeanmarc-leroux/2012/01/23/single-pass-cel-shading/

Fast Rendering in Adobe AIR

Cached Spritesheets http://esdot.ca/site/2012/fast-rendering-in-air-cached-spritesheets Stage.quality = "low" http://esdot.ca/site/2012/using-stage-quality-low-to-boost-your-performance     Understanding GPU Rendering in Adobe AIR for Mobile http://www.indieflashblog.com/understanding-gpu-rendering-in-adobe-air-for-mobile.html AIR for iOS Optimizations http://www.yeahbutisitflash.com/?p=3237 Packager for iPhone: Render Performance http://www.yeahbutisitflash.com/?p=986 Graphics Management with Bitmap Sheets http://www.yeahbutisitflash.com/?p=2195

Using Quaternion to Perform 3D rotations

Using Quaternion to Perform 3D rotations: http://www.cprogramming.com/tutorial/3d/quaternions.html