Bring Hobbit to life with WebGL
The article introduces how to use ThreeJS to make a WebGL game which works well on desktop browsers and Android-Chrome.
Some optimization approach we can refer!! This is so great, and this approach also could bring nice performance on 3D rendering engine.
http://www.html5rocks.com/en/tutorials/casestudies/hobbit/
http://middle-earth.thehobbit.com/trollshaw/experience
Some optimization approach we can refer!! This is so great, and this approach also could bring nice performance on 3D rendering engine.
- Use low-poly models
- Use low-res textures
- Reduce the number of drawcalls as much as possible by merging geometry
- Simplify materials and lighting
- Remove post effects and turn off antialiasing
- Optimise Javascript performance
- Render the WebGL canvas at half size and scale up with CSS
http://www.html5rocks.com/en/tutorials/casestudies/hobbit/
http://middle-earth.thehobbit.com/trollshaw/experience
Comments
Post a Comment