Bring Hobbit to life with WebGL

The article introduces how to use ThreeJS to make a WebGL game which works well on desktop browsers and Android-Chrome.

Some optimization approach we can refer!! This is so great, and this approach also could bring nice performance on 3D rendering engine.
  • Use low-poly models
  • Use low-res textures
  • Reduce the number of drawcalls as much as possible by merging geometry
  • Simplify materials and lighting
  • Remove post effects and turn off antialiasing
  • Optimise Javascript performance
  • Render the WebGL canvas at half size and scale up with CSS
Reference:
http://www.html5rocks.com/en/tutorials/casestudies/hobbit/
http://middle-earth.thehobbit.com/trollshaw/experience


Comments

Popular posts from this blog

Drawing textured cube with Vulkan on Android

glTF loader for Android Vulkan

C++ unit testing & CI integration in GitHub (I/2)