iOS vs. Android GPU architecture

 iOS outperform Android for OpenGL apps on the exact same hardware. iOS offers a fast path for OpenGL apps. ( there are no intermediate buffers on iOS, but on Android whose surfaceflinger system will creates an additional copy of the entire screen which need to be copied over the main bus every time you swap buffers)

Comments

Popular posts from this blog

tex2D vs. tex2Dproj

Fast subsurface scattering

Physically-Based Rendering in WebGL