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Vulkan is a modern hardware-accelerated Graphics API. Its goal is providing an high efficient way in low-level graphics and compute on modern GPUs for PC, mobile, and embedded devices. I am personally working a self training project, vulkan-android , to teach myself how to use this new APIs. The difference between OpenGL and Vulkan OpenGL: Higher level API in comparison with Vulkan, and the next generation of OpenGL 4 will be Vulkan. Cross-platform and Cross-language (mostly still based on C/C++, but people implemented diverse versions and expose similar API binding based on OpenGL C++, WebGL is a good example). Mainly used in 3D graphics and 2D image processing to interact with GPU in order to achieve hardware acceleration. Don't have a command buffer can be manipulated at the application side. That means we will be easily see draw calls being the performance bottleneck in a big and complex 3D scene. Vulkan: Cross-platform and low-overhead. Erase the boundary between GPU API an
Based on the previous post , we are able to integrate our Android JNI project with CI tools, Circle-CI and GitHub Actions. However, we still have a little unperfected because we were unable to enable an Android emulator running for Android JNI unit tests. Now, I think I got a solution, it is using Android Emulator Runner . Add a job for Android Emulator When I first saw the instruction from Android Emulator Runner , I was thinking it should be super easy and should not take me an hour, but I was wrong... Let's use the sample config from that Android Emulator Runner link. jobs: test: runs-on: macos-latest steps: - name: checkout uses: actions/checkout@v2 - name: run tests uses: reactivecircus/android-emulator-runner@v2 with: api-level: 29 script: ./gradlew connectedCheck This test job is run on a Mac OS machine and going to checkout your code from the repo and launch an Android emulators. I am supposed Linux and Windows machine a
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