Develope Android OpenGL ES based on NDK
NDK: generate
native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms. Be supported in all future versions
of the Android platform, starting from Android 1.5. Applications that use native activities
must be run on Android 2.3 or later.
OpenGL ES on Android:
The Android framework supports both the OpenGL ES 1.0/1.1 and OpenGL ES 2.0 APIs.
Caution: OpenGL ES 2.0 is currently not supported bythe Android Emulator. You must have a physical test device running Android 2.2 (API Level 8) orhigher in order to run and test the example code in this tutorial.
http://developer.android.com/resources/tutorials/opengl/opengl-es20.html
If your application requires OpenGL 2.0, make sure youdeclare this in your manifest:
Android provides GL10 and GL11 packages, GL10 means OpenGL ES 1.0, GL 11 means OpenGL ES 1.1.
OpenGL ES on Android:
The Android framework supports both the OpenGL ES 1.0/1.1 and OpenGL ES 2.0 APIs.
Caution: OpenGL ES 2.0 is currently not supported bythe Android Emulator. You must have a physical test device running Android 2.2 (API Level 8) orhigher in order to run and test the example code in this tutorial.
http://developer.android.com/resources/tutorials/opengl/opengl-es20.html
If your application requires OpenGL 2.0, make sure youdeclare this in your manifest:
Android provides GL10 and GL11 packages, GL10 means OpenGL ES 1.0, GL 11 means OpenGL ES 1.1.
- For OpenGLES 1.1, getGLVersion() == 0x00010001
- For OpenGLES 2.0, getGLVersion() == 0x00020000
public int getGLVersion() { ActivityManager am = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE); ConfigurationInfo info = am.getDeviceConfigurationInfo(); return info.reqGlEsVersion;}
http://www.linuxgraphics.cn/android/ndk_opengl.html
OpenGL|ES emulator on desktop PC
OpenGL|ES emulator on desktop PC
- AMD has such an emulator (Beyond3D news) which has been merged into QUALCOMM (Adreno)
- ARM provides GL ES emulation (MaliDeveloper)
- OpenGL|ES emulator (KlayGE)
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